Photosho and Web design tutorials for your inspiration
The Constraint

The Constraint

By a guest on Dec 14, 2012 with 267 views >> 2D Graphics / Photoshop A constraint is what makes everything easier, magic, automatic, customized (add more words here) in a rig. It tells a bone or an object to do something special... Continue reading
Vertex Groups and Weight Paint

Vertex Groups and Weight Paint

By a guest on Dec 14, 2012 with 318 views >> 2D Graphics / Photoshop Vertex groups are specific to the Mesh object and can be modified in Editmode. Lets learn more about them, with the help of this tutorial. Continue reading
Connection between Armature and Mesh

Connection between Armature and Mesh

By a guest on Dec 13, 2012 with 117 views >> 2D Graphics / Photoshop This is a tutorial about how to tell Blender: Continue reading
Armature Object in Pose Mode

Armature Object in Pose Mode

By a guest on Dec 13, 2012 with 324 views >> 2D Graphics / Photoshop Posemode is a very versatile place where you Animate your character, create and manage constraints and apply your rig to your character. Continue reading
Armature Object in Edit Mode

Armature Object in Edit Mode

By a guest on Dec 13, 2012 with 348 views >> 2D Graphics / Photoshop Now youve got your armature, but its not much use until you add some more bones to it. Think about your body for a moment -- youve got this thing you call... Continue reading
Armature Object in Object Mode

Armature Object in Object Mode

By a guest on Dec 13, 2012 with 300 views >> 2D Graphics / Photoshop Armature Object in Object Mode - Advanced animation in Blender. Continue reading
Color Map Normal Mapping

Color Map Normal Mapping

By a guest on Dec 12, 2012 with 321 views >> 2D Graphics / Photoshop For more advanced Blender users, you probably have at one time or another wanted to create something very detailed and realistic, only to realize that one modeled... Continue reading
Texture Normal Mapping

Texture Normal Mapping

By a guest on Dec 12, 2012 with 302 views >> 2D Graphics / Photoshop To familiarize yourself with normal maps and how they work, we will begin by using the texture engine in Blender to create our first normal map. This process... Continue reading
Normal Mapping

Normal Mapping

By a guest on Dec 12, 2012 with 246 views >> 2D Graphics / Photoshop Normal Mapping in 3D graphics development is the process of using an RGB color-map to create a three-dimensional relief on a two-dimensional plane. The source... Continue reading
Landscape Modeling I: Basic Terrain

Landscape Modeling I: Basic Terrain

By a guest on Dec 11, 2012 with 443 views >> 2D Graphics / Photoshop By the end of this tutorial youll have the know-how to create your own flexible, realistic terrain utilizing multiple textures for different ground types.... Continue reading