By a guest on Dec 14, 2012 with 267 views
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2D Graphics /
Photoshop
A constraint is what makes everything easier, magic, automatic, customized (add more words here) in a rig. It tells a bone or an object to do something special...
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By a guest on Dec 14, 2012 with 318 views
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2D Graphics /
Photoshop
Vertex groups are specific to the Mesh object and can be modified in Editmode. Lets learn more about them, with the help of this tutorial.
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By a guest on Dec 13, 2012 with 324 views
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2D Graphics /
Photoshop
Posemode is a very versatile place where you Animate your character, create and manage constraints and apply your rig to your character.
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By a guest on Dec 13, 2012 with 348 views
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2D Graphics /
Photoshop
Now youve got your armature, but its not much use until you add some more bones to it. Think about your body for a moment -- youve got this thing you call...
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By a guest on Dec 12, 2012 with 321 views
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2D Graphics /
Photoshop
For more advanced Blender users, you probably have at one time or another wanted to create something very detailed and realistic, only to realize that one modeled...
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By a guest on Dec 12, 2012 with 302 views
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2D Graphics /
Photoshop
To familiarize yourself with normal maps and how they work, we will begin by using the texture engine in Blender to create our first normal map. This process...
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By a guest on Dec 12, 2012 with 246 views
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2D Graphics /
Photoshop
Normal Mapping in 3D graphics development is the process of using an RGB color-map to create a three-dimensional relief on a two-dimensional plane. The source...
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By a guest on Dec 11, 2012 with 443 views
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2D Graphics /
Photoshop
By the end of this tutorial youll have the know-how to create your own flexible, realistic terrain utilizing multiple textures for different ground types....
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Hello just wanted to give you a brief heads up and let you know a few of the pic